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Dungeon Defenders 1 End Gear Compared to Eternity End Gear UPDATED

Dungeon Defenders 1 End Gear Compared to Eternity End Gear

Dungeon Defenders: Awakened

Dungeon Defenders: Awakened

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Comparing Dungeon Defenders and Dungeon Defenders: Awakened

An objective and neutral comparison of content and features betwixt DD1 and DDA.

Introduction

Welcome! The purpose of this guide is to help familiarize you with some of the differences and fundamental changes that have taken place in Dungeon Defenders: Awakened. If this guide looks familiar, I maintained a similar guide for Dungeon Defenders Eternity.

Please note that Chromatic Games claims that this is Non a remake of DD1. Information technology is intended to exist a brand-new title. While DD1 and DDA are technically dissimilar games, the core game loop and mechanics are identical.

Overall platform and engine

  • Operating systems and console platforms: DDA is currently available on Windows, Xbox, and Nintendo Switch. Back up for Playstation is planned. DD1 is available on Windows, Mac, Linux, Xbox, Playstation, and mobile iOS devices. However, content released by the Community Evolution Team is simply bachelor on Windows.
  • Backend platform: DDA uses Microsoft Azure Playfab to store save data, which allows the ability to save your heroes and equipment beyond platforms (when those platforms are supported). DD1 stores your equipment on your local machine, synced with the Steam deject.
  • Engine: DDA is congenital from the ground upward on Unreal Engine four. Some creative assets (such as models, textures, and sounds) are borrowed from other Dungeon Defenders titles. DD1 was built using Unreal Engine iii.
  • Modded content: It is unclear how Chromatic intends to handle modded content, and how that interacts with online play. Their roadmap includes measures to discourage hacking. DD1 discourages modded characters and equipment in Ranked, simply openly allows it in Open.
  • Price: DDA's base price is currently listed at $40 $30 USD, with plans for DLC in the future. DD1'southward base of operations cost is $15 USD, with numerous DLC's available. The Dungeon Defenders Complete Collection (base of operations game with all DLC) is $50 USD. Virtually DLC content in DD1 was free for the beginning several weeks, allowing active players to pick it upward without price.

Core game mechanics

  • Heroes: DDA currently has the squire, apprentice, huntress, monk, EV, rogue, and warden. DD1 too includes the countess, practiced, hunter, initiate, jester, summoner, and barbarian via downloadable content. CG has expressed desire to include more heroes in DDA as DLC afterwards release.
  • Currency:
    • Mana is the base currency in DD1. Y'all used information technology to build defenses during missions, excess mana went into your bank, and gear was sold into mana.
    • Gilded is the base currency in DDA. You still use mana for edifice and upgrading defenses during missions, yet mana no longer has a employ outside playing levels. Selling gear becomes gold.
  • Level cap: When DD1 was very kickoff released, the level cap was threescore and over the years slowly increased to level 100. DDA has a difficult level cap of 105, with a soft level cap of lxx. When you hit level 70, the requirements to progress immediately get very steep.
  • XP: But the agile hero in DD1 earns experience. In DDA, all heroes in your hero deck (upwards to 4) earn experience.
  • Waves: DD1 had an odd wave system, where on higher difficulties y'all started the game on waves higher than 1. For example, you could get-go a mission on wave four. DDA ever has 5 waves, and y'all always get-go on wave one.
  • Item types:
    • Armor: DDA includes five armor types: primitive, miner, militia, guard, and ancient. DD1 besides includes v armor types: leather, mail, chain, plate, and pristine. Both games requite a stat bonus if all of the same armor type is worn.
    • Weapons: DDA uses more often than not borrowed models from DD1. There are a couple borrowed from DD2 and several unique to DDA. Weapons borrowed from DD1 look to exist retextured to fit DDA's art fashion. There are approximately v-6 different weapons per hero. DD1 includes almost twice the number of different weapons without DLC, and iv-5x the number of weapons with DLC included.
    • Accessories: Both DD1 and DDA have brooches/hats, masks, bracers, and shields.
    • Pets: DDA includes around fifteen pets, all of which accept models and textures unique to the game. Many of these pets share like themes and functions to DD1 pets. Examples include the propellar cat, pet rock, genie, and giraffe on a treadmill. DD1 has dozens of unique pets with different passive functions.
    • Special items: DDA currently does not have any other item types outside armor, weapons, pets, and accessories. DD1 besides includes special items like coal, mana tokens, and humongous eggs. Each of these items served a unique and individual purpose.
  • Stats: Stats are very similar betwixt DD1 and DDA, however well-nigh are renamed. The virtually notable alter is amongst abilities, better organized past giving each hero a unique skill and boost.
    • Hero health is renamed Vitality
    • Hero damage is renamed Attack
    • Hero speed is renamed Agility
    • Hero cast charge per unit is now just Casting
    • Ability 1 is now Skill
    • Ability ii is now Heave
    • Defense health is renamed Fortify
    • Defence force damage is renamed Power
    • Defense force range is now only Range
    • Defence rate remains unchanged
  • Instanced loot: Chests and boodle are reserved just for you in DDA. Drops are shared amidst all players in DD1.
  • Tavern: The tavern is mostly redesigned, containing a large, more nature-similar crystal in DDA. The cloak-and-dagger basement is currently not in DDA. DD1 also contains a big second and third flooring created by the CDT.
  • Local split screen: A popular mechanic used past players wanting to play with their friends/family on the aforementioned device. Many others capitalized on this capability to farm better loot and XP. DDA currently does not take this feature.
  • Minimap: Minimaps in DDA announced to be a top-down screenshot, and do not display enemy schedules. DD1 has a much more than minimalistic style to it, and shows enemy schedules while in build phase.

Maps

The following maps are sectional to DDA:
  • Ancient mines
  • Lava mines
  • Tornado valley
  • Tornado highlands
  • The promenade
  • The Manufactory
  • The Outpost
  • The Proceed

The following campaign maps are sectional to DD1:
  • Foundries and forges
  • Servants quarters
  • Castle armory
  • Hall of courtroom
  • 29 boosted maps included in DLC and CDT content

Other items to notation:
  • Survival is at present e'er 25 waves. Some maps in DD1 go upward to 40 waves. Both games permit you lot start from whatever moving ridge that you have already completed.

Defenses

The base 4 heroes and EV defenses in DDA function nearly identically to DD1. They all have the same mana price, defense unit toll, and are unlocked in the same club. The simply two exceptions to this statement are:

  • The mana cost for explosive trap and gas trap are swapped; explosive traps cost 40 mana in DDA, while they price 30 mana in DD1.
  • The harpoon turret is unlocked 2nd in DDA, whereas the bouncer blockade is unlocked 2d in DD1.

DDA contains the following unique defenses:

  • Warden: Roots of Purity, Wisp Den, Effulgent Blossom, Shroomy Pit, Sludge Launcher.

DD1 contains the following unique defenses:

  • Jester: Small Present, Deluxe Nowadays, Improvident Nowadays, Jack in the Box, Party Popper
  • Summoner: Archer Minion, Spider Minion, Orc Minion, Mage Minion, Warrior Minion, Ogre Minion

Abilities

Hero abilities are largely the same, with the exception to the apprentice's and huntress's second ability.

  • The squire's skill is round piece, and his heave is blood rage. His abilities are similar between DD1 and DDA.
  • The apprentice's skill is mana bomb, and his boost is overcharge. His boost increases the attack rate of nearby towers, and right-click attacks always deal maximum AoE and damage.
  • The huntress's skill is piercing shot, and her boost is adrenaline rush. Her heave increases fire rate, reload speed, movement speed, and jump pinnacle. DD1's invisibility made information technology and so some enemies don't target her.
  • The monk's skill is defense boost, and his boost is hero boost. Defense boost stays in the place you activated it, but otherwise his abilities are like in DD1 and DDA.

Enemies

Enemies function nearly identically between DDA and DD1. However, they have slightly different visuals. For example, dark elf archers fire crossbows instead of bows, and dark elf warriors wield a naginata instead of dual-wielding swords.

Harbingers, an enemy originally introduced in DDE and ported by the CDT, are exclusive to DD1.

Sirens and Lycans are exclusive to DDA.

Visuals and artstyle

The post-obit images are a comparison between the taverns in DD1 and DDA. Both images use the highest graphics options available at 1280x720. Note that DDA follows a distinct colorful artstyle that resembles DD2 more than DD1.

Dungeon Defenders: Awakened

Dungeon Defenders

Controls

While WASD + mouse is the same, nearly controls in DDA are different. Those who play Dungeon Defenders 2 might observe DDA's controls more familiar.

  • Press '1' to heal in DD1. Agree 'X' to heal in DDA.
  • Printing '2' to use power 1 in DD1. Printing 'F' to use your skill in DDA.
  • Press 'three' to apply ability ii in DD1. Press 'C' to use your boost in DDA.
  • Press '4' to repair in DD1. Press 'R' to repair in DDA.
  • Press '5' to upgrade in DD1. Press 'Q' to upgrade in DDA.
  • Summon towers using '6' through '0' in DD1. Summon towers using '1' through '5' in DDA.
  • Selling is non mapped to a hotkey in DD1. Press 'Z' to sell towers in DDA.
  • Press 'Q' to check out how awesome y'all expect in DD1. You cannot rotate the camera to view yourself in DDA.
  • Press 'Tab' to chat in DD1. Press 'Enter' to chat in DDA.
  • Printing 'Shift' to open up the map in DD1. Printing 'Tab' to open up the map in DDA.

It is too worth noting that DDA introduces dissimilar behaviors when holding a button down. For example, you must hold 'Thou' for virtually a second to ready up (instead of just pressing information technology). You can as well salve yourself a mouse click past holding 'Q' to upgrade the targeted tower, property 'R' to repair the targeted tower, or holding 'Z' to sell the targeted tower.

In DDA, movement ramp up time and ramp down time is instantaneous, like to DD2. In DD1, it took a second to accomplish maximum speed, assuasive easier command with small movements.

I of the largest improvements to DDA's controls is that every hero can double spring.

Conclusion

I hope this guide has served some value to you! Some notes almost comments:

  • Did a recent update to DDA make any content in this guide obsolete? Do y'all experience similar this guide is filled with a litany of factual errors? Definitely exit a comment and I'll update it!
  • If y'all're here to rant on how much improve or worse one DD title is over some other, be forewarned that I volition non hesitate to delete it. You lot are 100% entitled to your stance, and I'm sure lots of people share your sentiment! However, have your rant to the forums, every bit I would like to keep comments here effective and on-topic.

I wish yous all the best in your Etherian endeavors!

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Dungeon Defenders 1 End Gear Compared to Eternity End Gear UPDATED

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